Tunic is a Gorgeous Zelda-Like — First Impressions (Steam)

Eight years of development — was it worth the wait?

LaunchCannon
8 min readMar 28, 2022

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Tunic Screenshot. Source: Author

Tunic is an isometric indie action-RPG currently released on PC, Mac and Xbox as a timed exclusive. Developed solo by Andrew Shouldice with support from Michigan-based publisher Finji (Chicory: A Colorful Tale; Overland), development began way back in 2014. After eight years of teasers, it was finally released in March 2022.

So was Tunic worth the wait? Oh yes, it is a joy to behold (and a fair dose of pain — more on that soon). I’ve currently played about four hours, right up until the first boss, and I’m itching to share my early thoughts on this impressive indie.

Warning — minor Tunic spoilers ahead.

Cute fox — punishing combat

First up — don’t be fooled by the cute fox, this game is way harder than I thought. The combat is punishing. A few hours in, I understand the Dark Soulscomparisons — Tunic’s combat can be merciless and requires skill, strategy and patience. Much like Bloodborne, the enemies are tough and require a full repetoire of moves to overcome. I was diving and rolling, blocking shots, tossing bombs, guzzling potions… this is a game that will test your gaming skills.

Tunic’s combat is no joke — especially with the bosses.

So while I have many nice things to say about Tunic, let me get the negatives out of the way first. The serious Souls-like combat system really highlights some of the flaws, namely the controls. While responsive, they aren’t responsive enough for a game of this difficulty. To be fair, they are close, but really could be tightened up just a bit more. For example, the lock-on system can be useful — when it works. It has the annoying habit of locking onto the wrong enemies, and it’s often useless against groups.

Tunic Screenshot. Source: Author

The combat areas too are occasionally small and cramped, with objects like trees or bushes obstructing the view, or blocking any hope of retreat. Along with an aggressive enemy…

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LaunchCannon

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